I'm pretty sure it's one time, like armour
s_p_sullivan@yahoo.com.au
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Probably too late, and not critical, but I have some thoughts on the skills having got the early access. My personal view (preference) is:
1) close combat might feel better if called “fighting”
2) ranged combat might feel better if called “shooting”
3) though not necessary, and there is a blank 12th skill, I think a good skill to include is: Larceny (pockets, locks, burglary) - Which would be used with physical, breaking entering and physical locks, rather than say, rigging, or coding for digital locks / security
A quick question on Augmentations- "Can be combined with a Push." - does that mean using an Augmentation is the same as Push but with a 1 stress cost OR does it mean that I can also use another 2 stress to Push, in addition to whatever we agree the Augmentation does?
I think the latter, but I want to check because it seems different vs the old version.